![]() Stack Traces are only available in the Unity Editor and development builds. can be Disabled, Enabled, or EnabledWithStackTrace. ![]() Player: Added a -native-leak-detection command line argument to the Unity Editor and standalone Players. Package Manager: Added support for specifying optional path and revision to Git URLs in SCP format. Package Manager: Added analytics for action with deprecated packages or versions. IOS: iOS/tvOS launch screen now is shown only by OS, and is not shown again by Unity itself ![]() IL2CPP: Enabled UnityLinker to now use Server GC, which reduces its runtime by 15%-20%. NET NativeAOT, which reduces the Il2cpp.exe runtime by ~20% on Windows. GI: Removed the Preview Label on GPU lightmapper. This also fixes the overly bright billboard lighting not matching the 3D geometry's lighting.Īpple TV: tvOS now uses launch screen storyboardĮditor: Added process ID information to the Attach debugger dialog in the Editor. ![]() SpeedTree: Enabled HDRP/Nature/SpeedTree8.shadergraph to now use its Subsurface Map for the Transmission Mask node to remove the unintended light transmission from tree barks and twigs. HDRP: Added Scalable Temporal Post-Processing Upscaling Filter ![]() Web Platform: "wasm-ld.exe" is not terminated when canceling a WebGL Build during the "Linking build.js (wasm)" phase UI Toolkit: Fixed caret repositioning while renaming in UI Builder Progressive Lightmapper: On-demand bakes do not match the scene if the latter is changed mid-bake Metal: Framerate drops below 120fps when tapping the screen in a near-empty scene on iPhone 13 Pro GI: Fix Editor crash inside OpenCL when baking with GPU lightmapper using an AMD RX6800 GPU. Editor: Fix ProjectBrowser delete confirmation dialog not showing upĮditor: Fixed a memory leak that happened when using tooltips.Įditor: Fixed jumping of intensity slider values in Color Picker HDRĮditor: fixing potential GPU cbuffer out of bound read with BRGįrameDebugger: Frame Debugger VRAM memory leak ![]()
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